Re: Full Thrust : Electronic Warfare
From: "Jared E Noble" <JNOBLE2@m...>
Date: Thu, 5 Nov 1998 09:39:50 -1000
Subject: Re: Full Thrust : Electronic Warfare
laserlight <laserlight@mci2000.com> on 11/04/98 02:01:25 PM
Please respond to FTGZG-L@bolton.ac.uk
To: FTGZG-L@bolton.ac.uk
cc: (bcc: Jared E Noble/AAI/ARCO)
Subject: Re: Full Thrust : Electronic Warfare
> >> too late! doesn't MT use FMA rules somewhere?
> >
> >No. Nor does the FB. MT uses basic, enhanced and superior sensors,
but
> >there's no FMA mechanics (opposed die rolls, die type shifts etc)
> >involved - just D6.rolls with or without modifiers.
Jon-GZG warbled:
> I've stated on this list before, that FT will NOT be moving to the FMA
> system, in FT 3rd edition or any other subsequent version. FT will
remain
a
> strictly d6 based system.
> There is always the possibility that we MAY do an FMA-system-based
starship
> and/or starfighter game at sometime in the future, but it would be a
> completely new game - NOT any version of FT.
Good. I play FT because it's quick and easy. I don't play DS2, because
it
isn't.
(Steve Jackson's "GEV", with some extra units, is about the level I'm
looking for, although I may have to do some rules bashing to get the
flavor
right).
I do want a sensor system, as I feel that that's likely to be one of the
most important parts of space combat. I also want it to be something I
can
put on a 3x5 card and not have to refer back to the rulebook to figure
it
out.
(Chorus: "so what's *your* bright idea?"--okay, I'm working on it.
Filing
serial numbers off takes a while).