Re: [SG] Orbats (was Full Thrust : Electronic Warfare)
From: Adrian Johnson <ajohnson@i...>
Date: Thu, 05 Nov 1998 13:03:19 -0500
Subject: Re: [SG] Orbats (was Full Thrust : Electronic Warfare)
>Typically 3 maneuver (Infantry/Armor) elements in a company. An
>armor-heavy company could indeed be a platoon of mechanized grunts
(only
>a lunatic has light infantry trying to keep up with armor by jogging,
>although in city fights it's a reasonable combo) with two platoons of
>tanks or tank destroyers or whatever floats your boat.
>
>But I wouldn't choose Stargrunt as the game to fight heavy armor
>battles. That's really a DSII thing, for reasons of weapon ranges.
>Unless, again, you're fighting in the city or on the Golan Heights or
>somewhere else where visibility is down to a couple hundred meters. I
>don't have any SGII vehicles, just because I happen to think the system
>is handles infantry action far better and plays smoother if you don't
>complicate things. YMMV.
I agree completely! I like the occasional vehicle in SG2, but even one
or
two tanks on the board will dominate if you aren't careful. I played
one
game in which my opponent had a tank that sucked in about six missiles
before I killed it. Granted there was plenty of bad luck involved, but
still... We've taken to using lightly armed APC's in small numbers,
occasionally a single tank, and the GZG hover jeep with machinegun.
Size
one infantry walkers and armed jeeps add interest and "spice" to the
infantry battles, but you can kill them with small arms fire so they
aren't
unbalancing!