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Re: Fleet Control System Revised ('peeking')

From: Jonathan Jarrard <jjarrard@f...>
Date: Mon, 02 Nov 1998 09:42:04 -0500
Subject: Re: Fleet Control System Revised ('peeking')

I like the idea of partial information.  This would help simulate
reacting to the enemies' actions as they occur:

"They're slowing!"
"They're coming about (turning port, turning starboard)!"
"They're climbing/diving (3-D games only)!"
"They're rotating to bring their undamaged broadside to bear!"

or a little more complete. . .

"They're accelerating and veering to port!"

Note that these sorts of 'peeks' do not give complete information (exact
amount of thrust/degrees of turn/resulting speed.  You can't know those
things until the turn is finished and the new one is beginning, because
all movement is continuous and simultaneous in real life.

However, the general trend of enemy maneuvers would quickly become
obvious.


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