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Re: (SG2] Orbital Insertion (an alternative approach to calculatin

From: "Oerjan Ohlson" <oerjan.ohlson@n...>
Date: Fri, 9 Oct 1998 00:57:43 +0100
Subject: Re: (SG2] Orbital Insertion (an alternative approach to calculatin

Thomas Barclay wrote:
 
> Has it occured to anyone else that the rules for Orbital (or for that
> matter parachute) insertion in SG2 are not only fairly harsh
(presumably
> given 2185 technology) and also don't take into account unit quality
(I
> realize only vets or elite can do it)? 

Should there be that much of a difference between Veteran and Elite
units? Also, those of you who are or have been para troopers - how much
would a troop disperse using today's parachutes? (I saw Los's reaction,
but deleted it before reading it carefully :-( I got the impression that
you didn't disagree with the rules, though?)

If the troop drops from orbit (ie, outside the atmosphere), I'd be
pretty
impressed if they managed to stay within 200 meters from one another :-/

> And if anyone is lucky enough to land close to the jump
> point, he's injured! (Yes, it is a simple mechanic, but it sort of
> penalizes an accurate drop which seems to be the opposite of RL). And
> the injury is automatic - no amount of heavy powered armour can
protect
> you. Apparently the PA can offer you some (admittedly limited) defence
> against an MDC/3 round, but none against a drop injury?

That's easy to explain: "The heavier they are, the harder they fall" <g>
An armour suit which prevents you from being blown to bits or having
nasty holes punched through you isn't necessarily going to save you from
concussion damage (or having your balls flattened) when you hit the
ground too fast.

Regards,

Oerjan Ohlson
oerjan.ohlson@nacka.mail.telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
- Hen3ry

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