RE: (OT) Rules "inspiration" (was [OT] Bring and Battle
From: Noah Doyle <nvdoyle@m...>
Date: Sun, 4 Oct 1998 22:17:27 -0500
Subject: RE: (OT) Rules "inspiration" (was [OT] Bring and Battle
Tom spake, & it was good:
>Of course, this can be defeated by hiding squad qualities (put them
>on a sheet, or keep the counters flipped down and use some other
>method to illustrate that they have moved). They the only ways you'd
>know are
>1. Your intel todl you (before the game or maybe as an EW spotting
>type action)
>2. determinism (boy those guys can't hit squat, I think they might be
>green) when they fire - but by then you've made some of these
>decisions
I've always hid unit counters. Used other spare counters to represent
activation. Let the enemy figure out my leadership, quality 7
confidence
from my actions.
As for 2, we always envisioned it like this:
The activated squad (Green/3) opens fire. The player gets out the tape,
measures, checks his sheet, and mutters 'Ugh.' He grabs a few dice, and
says 'OK, roll a d12 for range.'
On the field, gunfire is heard. A PFC looks up from his ration bar, and
asks: 'Hey, Corp, are they shooting at us?'
Noah