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RE: [SG] Rules for aliens

From: Mikko Kurki-Suonio <maxxon@s...>
Date: Fri, 2 Oct 1998 14:38:54 +0300 (EEST)
Subject: RE: [SG] Rules for aliens

On Fri, 2 Oct 1998, Jonathan White wrote:

> XCOM/UFO is actually a pretty good training tool for 'reall' turn
based
> strategy games. I practiced a lot of small unit tactics using that
thing -
> the AI can be quite tricky at higher levels. Pity about the
(software)bugs.

The combat engine in that game is pretty much ripped off/licensed from
an
old (but very good!) game called Laser Squad -- it just has isometric
view
and height levels tacked on.

Though one thing that always bothered me is that how come they had
forgotten how to make hand grenades with grip safety. I always went:
take
grenade, set timer, prime, oops -- not enough action points to throw,
boom!

-- 
maxxon@swob.dna.fi (Mikko Kurki-Suonio) 	   | A pig who doesn't
fly
+358 50 5596411 GSM +358 9 80926 78/FAX 81/Voice   | is just an ordinary
pig.
Maininkitie 3C14 02320 ESPOO FINLAND | Hate me?    |	      - Porco
Rosso
http://www.swob.dna.fi/~maxxon/      | hateme.html |

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