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RE: [SG] Rules for aliens (XCOM)

From: Jonathan White <Jw4@b...>
Date: Fri, 02 Oct 1998 10:00:24 +0100
Subject: RE: [SG] Rules for aliens (XCOM)

>Apologies I understand - that gleam in your eye...

>Never played it enough to find these bugs. Didn't they patch it?
(rolls eyes) /several/ times. And it still wasn't 100% bug free.

>Have you played terror from the deep and apocalypse?
Played Terror From The Deep. Basically it was done by a third party, the
original coders of XCOM/Ufo having moved onto other things. And it was
pants. All they did was change the graphics and muck about with a few
things, generally always to the detriment of game balance. For an
In UFO you started with a weapon that had a 24 (was it?) round clip,
accuracy and could auto fire and it was still hard at the beginning. The
starting weapon in TFTD had a 12 shot clip, no accuracy and couldn't
autofire. Oh dear.
My PC wasn't (still isn't) up to Apocalypse. Plus RT strategy games
my thing. I want a strategy game that taxes my mind, not my mouse

>(sorry going OT here). If you were doing an SG2 TBS (Turn Based
>it would be a good starting point. RTS (Real Timne Strategy) has
>taken over from the old TBS games.
I know. It's sad. But I still do 4 man fireteam games in SG much better
having played UFO..

"Information doesn't want to be free, it wants to be liberated and
Jonathan White, Psychology Section, Bolton Institute
BWFC fans list site :

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