Re: GZG DS2 Mikko: Genres for DS2.
From: "Alex Shvarts, Andrew & Brian Martin" <Al.Bri@x...>
Date: Sun, 13 Sep 1998 22:05:56 +1200
Subject: Re: GZG DS2 Mikko: Genres for DS2.
Tom Sullivan <starkfist@hotmail.com> wrote:
>The entire point of a "Bring and Battle" game is to be
>able to walk in with your troops, sit down and start playing against
>your opponent(s).
In a DSII battle with no limitations, this often devolves into a
contest
where the one with the most nukes, wins. With appropriate genre
limitations,
the "Bring 'n' Battle" becomes more interesting.
May I suggest for limitations the following, which are often
unspoken
and usually assumed by some:
1 No Nukes.
2 No Chemical or Biological weapons.
3 Vehicle design matches vehicle model.
4 A mutually agreeable point value per side.
5 Any further limitations as mutually agreeable.
6 Any further extensions as mutually agreeable.
Note that none of the above is logical, but produces fairer and more
interesting battles.
A further set of limitations that we've found that produce fairer
battles:
1 If a VTOL is in HIGH mode and intends to shoot a ground target,
the target can shoot back if it's in range.
2 Off table self propelled artillery can shoot and scoot.
Other, not as important, limitations and extensions can be found at my
site.
Andrew Martin
Shared email: Al.Bri@xtra.co.nz
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