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Re: Optional Core Systems Hits (was: Re: FB designs and SLMs)

From: Ground Zero Games <jon@g...>
Date: Fri, 11 Sep 1998 08:04:36 +0100
Subject: Re: Optional Core Systems Hits (was: Re: FB designs and SLMs)

[snip stuff]
>>
>>I like this idea - it'll limit crits a bit more.  One thing - isn't a
+1
>>added to the current threshold number for these "crits" - according to
>>the second paragraph in this section of the FB.  This makes it
impossible
>>to receive a critical hit until one starts checking on for the second
and
>>subsequent threshold points.
>
>Aye, that's correct, matey. But once you hit that second threshold
check
>row (which is, in effect, first for the core systems), then things
start
>potentially happenin' quickly...
>
>Mk

Keep in mind that by the time you've hit the second threshold point,
half
of your ship's structure has been pounded to scrap anyway... at that
point
it would be odd if things DIDN'T start to fail by the bucketload....

Just a thought.  :)

Jon (GZG)
>-----------------------------------------------------------------------
----
>If the conquest of a great peak brings moments of exultation and bliss,
>which in the monotonous, materialistic existence of modern times
nothing
>else can approach, it also presents great dangers.  It is not the goal
of
>*grand alpinisme* to face peril, but it is one of the tests one must
>undergo to deserve the joy of rising for an instant above the state of
>crawling grubs.
>					-Lionel Terray, 1965

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