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RE: GZG DS2 Mikko: Genres for DS2.

From: Noah Doyle <nvdoyle@m...>
Date: Fri, 4 Sep 1998 21:20:23 -0500
Subject: RE: GZG DS2 Mikko: Genres for DS2.



-----Original Message-----
From:	Mikko Kurki-Suonio [SMTP:maxxon@swob.dna.fi]

Hmmm... now that I think of it, I can't recall a *single* science
fiction
story with combat that plays like DSII. They probably exist, yes, but
either I've never read one or it didn't leave any lasting impression.

--
maxxon@swob.dna.fi (Mikko Kurki-Suonio) 	   | A pig who doesn't
fly
+358 50 5596411 GSM +358 9 80926 78/FAX 81/Voice   | is just an ordinary

pig.
Maininkitie 3C14 02320 ESPOO FINLAND | Hate me?    |	      - Porco
Rosso
http://www.swob.dna.fi/~maxxon/      | hateme.html |

XXX
Anything by Rick Shelley, in either the 13th Spaceborne, or the 2nd 
Commonwealth/Confederation series.  Some 'techno-thrillers' that delve
into 
near/mid-future weaponry (Ralph Peters, others).  If you want to
simulate 
any particular genre with a high degree of accuracy, you might as well
play 
with rules for that genre only.  Every system dedicated to a particular 
concept (Ogre, Mecha!, etc) will treat it's focus material with greater 
care than a generic system.  Nature of the beast.

Noah
XXX

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