Re: GZG DS2 Mikko: Genres for DS2.
From: Mikko Kurki-Suonio <maxxon@s...>
Date: Thu, 3 Sep 1998 09:27:33 +0300 (EEST)
Subject: Re: GZG DS2 Mikko: Genres for DS2.
On Thu, 3 Sep 1998, Andrew Martin wrote:
> If I had a carefully crafted Imperial assault force, I would be
sure
> that my opponent was using a realistic, carefully crafted Rebel scum
defence
> force. Putting them up against WH40K Epic Eldar, Hammer's Slammers or
ultra
> modern US Army would just be a mockery!
> It's important that both sides are in the same genre. It should be
> possible to look at each vehicle and infanty element and unit and know
> whether or not they fit the chosen genre.
I agree, but make sure how? Especially in a pickup game? Against a guy
you've never seen in your life? Ok, everyone knows Star Wars, but what
about more esoteric backgrounds? How many people in the world how to
construct a "realistic" Kilrathi ground force? (I don't)
I personally think some optionals like that (and playtesting/analysing
them!) are in the realm of things I pay the game publisher money for.
I'd much rather have that than the current "we knew people would want
to
play with X so we put them in, but we don't really like X, so it's not
really a viable choice except against other idiots who also take X."
--
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