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Re: FT Campaign System 2 [Long]

From: Sean Bayan Schoonmaker <schoon@a...>
Date: Tue, 1 Sep 1998 20:59:37 -0700
Subject: Re: FT Campaign System 2 [Long]

>> Ground Force Factor (GFF) = the basic unit for ground combat, equal
to
>> approximately one platoon.
>
>That's a bit small--maybe a company instead?

Yeah, it is sort of small, but that makes it dovetail into the FT
related
troop rules really nicely.

>>	Resources will not always produce the same yield. Some months
may be
>> better, or worse, than others.
>
>Is this realistic?  You may not know exactly how much you'll get but I
>wouldn't expect tax revenue to vary that much.

Actually, I think that it does. The US budgetary surplus right now is
because of an unexpected tax windfall (along with the general economy).
Russia's tax income depends greatly on how much the taxed feel like
paying
(the big boys that is), and how "stern" the government is willing to be
with them.

>>	The points may be used on any turn to discover orders given in a
>> specific system, though not a specific unit within that system. They
>> may also be used to reveal random budget items from a specific
system.
>
>How about using it on counterintelligence?

That could be a little too complex.

>Animosity Dice:  If the rolling total rises above certain
>> thresholds, actions must be taken within the ensuing Economic Turn.
>
>How about required actions for negative numbers?  During the Falklands
War,
>the US pretty much had to support Britain instead of UK due to public
>opinion.

Good point.

>>	With very few exceptions, all units must have orders on every
turn.
>> This includes all ships or fleets, ground forces, shipyards, and
>> factories. Orders may only be given, however, with the information
>> available at the location at that time. In other words, a fleet could
>> not react to a threat that it couldn't reasonably know about. This
>
>needs more definition, I think

True, but play the game, not the rule. (I can't believe I just said
that.)
I think that the spirit of the rule should be evident.

>I like the Special Ops Teams but think you should have to buy normal
troops
>first, to recruit your SpecOps troops from.

Possibly, but we're dealing with abstracts here, and I think the
eventual
result from making it a two step process would be similar to the one
step
way, but only adding complexity.

Thank you very much for the comments. Keep 'em coming!

Schoon

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