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Re: Full Thrust Sensor Ideas

From: laserlight <laserlight@m...>
Date: Mon, 10 Aug 1998 07:27:59 -0400
Subject: Re: Full Thrust Sensor Ideas

> One point to consider. I consider stealth being the ability to not be 
> seen. Although what you say is a big plus from a perspective of 
> tactics (is that a scout or DN) it lacks a lot from a point of view 
> of strategy (in either case, they know their is something out there 
> and the bubble might be about to go up).

Right, but I was thinking that a lower "visible mass" would also
influence
whether the thing was detected at all.
And I forgot to mention Anti Radiation Missiles, which would home on
active
sensors.
I am trying to work out a method for two players (ie no referee) to
detect,
or fail to detect, each other's ships.	"Phantom bogey" markers might
solve
most of it, but what happens when your "sensor mirage" detects his
battlegroup?  I suppose the way to do it is compare signatures, and
whichever group has the largest signature tries to detect the smaller,
but
I haven't worked out the combinations yet.

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