Re: Full Thrust 3 rules
From: John Leary <realjtl@s...>
Date: Mon, 22 Jun 1998 18:16:21 -0700
Subject: Re: Full Thrust 3 rules
Phillip E. Pournelle wrote:
>
> Hello,
> A few of us played a game using the new Fleet Book
construction rules.
> While I believe that the new construction rules are better, they are
not
> completely balanced. The real issue comes regarding the mass of the
ship
> you are attacking.
...snip...JTL
> Phil P.
Speaking as one of the abused, I must first give credit where
credit is due, Phil did a very good job of SML/SLM (whatever)
placement.
Now to the comments:
1) In a straight (from the Fleet Book (FB)) battle, the SMLs have the
effect of being a 'limited use' nova cannon (up to 6D6 of unmodified
damage). IMHO, this seems to be a wee bit over the top! After all,
one isn't likely to miss to often considering the area covered by
four SMLs in a square pattern spaced at 4 inches. (16 in. X 16 in.
square).
2) The other side of the coin. In a 'design your own' FB battle the
SMLs have no value at all! They are easly defeated by using cheap
throw away scout level craft as a damage sponge!
3) In a normal meeting enguagement, the SMLs will be able to get off
two shots each on a closing force.
4) The SMLs are far to 'smart' a weapon for the cost involved.
How about this for a rotten suggestion: Place a mass 1 SML warhead
on a FT missile and fly it around for three turns? It has a
potential damage of 6D6 vs 2D6 for the normal missile. (A FT MIRV?)
6) I now understand the change to the six fire arcs, future ships
are being shipped with standard manufactured plastic bases.
7) I am goin to miss the SSDs. They were a great help in introducing
newcomers to the game (visual appeal and ID value). The line drawings
are nice, as are the 'ship service history' sections.
8) I feel that 'all' ships will wind up at thrust 5 (or 6), and with
this as a fact of life the need for small (escorts/cruisers) ships is
gone.
Standing bye for a verbal barrage,
Bye for now,
John L.