Re: A Few New DS2 Ideas
From: jatkins6@i... (John Atkinson)
Date: Wed, 17 Jun 1998 22:37:54 -0500 (CDT)
Subject: Re: A Few New DS2 Ideas
You wrote:
>I'm doing the Dog rules for SG2 - they look to be pretty simple. The
neo- >dogs, however, may be a bit more complex. I feel the need to
Eeeewww. . . Neo-dog semi-symbiosis make for NASTY morale check when
handler or dog goes. Basically either berserks or goes comatose. And
running into unexpected aliens without familiarization gets goofy too.
improve/expand >on the ADS rules - not enough flavor for me, and I
can't stand not having >laser ADS's. Teach those flyboys a thing or
two...8-)
LADS (Laser Area Defense System) 6km (60 inch) range. Only red chits
are valid for damage. Trade off range for damage.
300/450/600 Basic/Enhanced/Superior
MADS (Missle etc) 50" range, all chits valid. 8 rounds carried.
Range and damage, but not something you'd want to shoot off at every
GMS in the area.
300/450/600 B/E/S
That's what I put together as draft rules. You might wanna fiddle with
the ranges (maybe make them 'long range' for double points cost?) or
something, but I'm not getting into issues about planetary curvature
and the effects of altitude, or stuff I really don't know a lot about.
John M. Atkinson