Re: Carrier status
From: Brian Bell <brian.bell@a...>
Date: Tue, 02 Jun 1998 11:42:53 +0100
Subject: Re: Carrier status
Jared E Noble wrote:
> 2) FlightCon - Any ship with fighters (or landing craft) may launch
> OR recover 1 group per turn (and I would have restrictions on
> the carrier's allowed actions that turn - only half-thrust or
> something like that). With FlightCon you have no carrier move
> restrictions and 2 simultaneous activities. Each additional
> FlightCon provides 2 more simultaneous activities (maybe only 1)
> So really big carriers can do a lot at once (by sacrificing
> mass for FlightCon)
> <Brian's rules were a bit different - each Launch control
> allowed 1 extra launch per turn, and a ship could land half
> that many (round down) - I don't distinguish which activties
> can be performed, only how many>
I like this idea also. I would keep the recovery to 1 fighter group per
turn,
however.
One could make the change from a Firecon to a Flightcon simply by
drawing a
circle around it BEFORE the game begins. Any Firecon that is not circled
if a
Firecon not a Flightcon. This would stop the neccesity of changing the
Fleetbook.
One could also make it that on a successful Damage Control Party roll
for the
Fire/Flight control, it could be changed from a Flightcon to a Firecon
or
vice versa. But this idea is probably too much trouble to be worthwile.
Since I am on the American continent and do not, yet, have a Fleetbook,
has
there been a change on what size ship can carry fighters?
--
Brian Bell
brian.bell@axom.com
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