Re: Friendly Fire
From: Brendan <denian@s...>
Date: Thu, 21 May 1998 23:14:01 -0700
Subject: Re: Friendly Fire
Ground Zero Games wrote:
> However, I don't think it needs to be confined to just if you MISS the
> intended target - if you are spraying autofire around in a confined
> (urban?) area then you are quite likley to take out some
> friendlies/bystanders IN ADDITION to the target. This needs some
thought;
> also depends on whether we're talking about friendlies getting hit by
stray
> rounds, or actual mis-identification of targets (NO! NO! Airstrike on
the
> RED smoke.....!!). I think SGII/FMA should reflect both depending on
> situation and confusion, while DSII effects would more likely be the
latter
> case.
A very quick resolution, would be to roll the normal attack & have the
friendlies (only) roll the normal range die with a +2 die shift. This
means rolling 1 extra range die, but will make people watch their fire
lanes. (You point that gun at me FUNK & I'll blow your fr***ing head
off!) :)
Since you're already measuring the range to your primary target, it will
only add seconds to normal fire resolution.
'Neath Southern Skies