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Mines, Part 1

From: jatkins6@i... (John Atkinson)
Date: Thu, 14 May 1998 23:21:56 -0500 (CDT)
Subject: Mines, Part 1

OK, I had finished my mine rules (not the counter mine rules yet) and 
tried to send them twice.  But the *#@(@$&@)#$*@)!_@$(_!@#(^$^&@(#&$ 
thing crashed both times.  So I'm breaking it up about a paragraph at a 
time.  This is intro.

These are my opinion, publicly expressed.  These are based really 
loosly on modern US practice, with my spin on future developments and a 
lot of simplification for playability.	For determining whether or not 
a unit is in a minefield, use the center of mass of the vehicle.  If 
there are disputes on this, then don't use these rules.  The number 
1500m comes up a lot.  Why?  Because it's based on US doctrine, which 
centers around kicking Ruskie butt.  And a Ruskie batallion normally 
attacks on a frontage of 1500m.  You don't like it, rewrite your own 
rules.	Comments are welcomed and encouraged.  Remember, to convert 
meters into Dirtside scale, divide by 100 and slap a " on it.  []s 
indicate explanations or commentary.  And I'm trying to keep it simple 
and avoid jargon that I don't explain, but I may slip. Holler--I'll 
explain.

John M. Atkinson

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