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Dirtside Engineering Rules

From: jatkins6@i... (John Atkinson)
Date: Mon, 27 Apr 1998 14:11:49 -0500 (CDT)
Subject: Dirtside Engineering Rules

I noticed that Dirtside II's Engineering rules are really. . . 
simplified for ease of play.  I've done a little work throwing together 
some more. . . complex and realistic(?) rules for obstacles and 
breaching (as well as divorcing the ARV function from the CEV function, 
which is my only pet hate about the Dirtside rules).  What would the 
interest in such a house rule set be?

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