Re: [?] Tournament Fleet Composition
From: jatkins6@i... (John Atkinson)
Date: Thu, 23 Apr 1998 09:32:57 -0500 (CDT)
Subject: Re: [?] Tournament Fleet Composition
You wrote:
> It's not that my group (who has dropped FT for a while to play
in
a >Flintloque campaign) field a couple of Intergalactic
Now, there is nothing wrong with Flintloque. I play Flintloque. Fun
game, but best played slightly intoxicated, and not to be taken
seriously.
>complaining." (Favorite story: One numbskull got the idea to mount
50 >Kra'Vak scatterpacks on his ship.)
We've discussed various ways to 'balance[1]' Kra'Vak ships in our
group. The current prevailing opinion is to make scatterpacks do 1
point of damage, end of discussion. Plus rail guns do their size
class, never double. I'm not real fond of these ideas, but. . .
> In their humble opinion, traditional fleet composition makes FT
a
"wet >navy game in space rather than a space game." They lambaste
I don't suppose any of them have read any David Weber? He's more or
less the only SF spacefleet author worth reading, AFAIK. Escorts play
a biiiig role in his universes. Except Mutineer's Moon, where nothing
but really fast uberships run around. Oh, well.
escorts as
>"popcorn ships." They believe that our concept of fleet tactics makes
>FT "too British." (Yes, these are actual quotes.)
Too British? Since when did the Brits invent small ships? I thought
the British were the ones who invented Dreadnoughts.
> When I playtested FTIII with them, they were NOT amused with the
>construction rules for the following reasons:
FTIII?? What? Where?
John M. Atkinson
[1]I've never actually played with Kra'Vak ships on the field yet, so
all I know is what these guys think of it. And my opinion of their
opinion is slipping fast.