Re: Platoon Leaders in SG2
From: agoodall@s... (Allan Goodall)
Date: Thu, 23 Apr 1998 00:03:01 GMT
Subject: Re: Platoon Leaders in SG2
On Wed, 22 Apr 1998 15:47:40 -0500, Thomas Barclay
<Thomas.Barclay@sofkin.ca>
wrote:
>1. It tends to immobilize the squad. That means the commanders tend
>to not lead from the front, or even close to it. In real life, I
>found our platoon officers didn't lurk way at the back.
Part of this has to do with the necessity of gathering realtime data.
The
other part is the morale boost it gives troops below them, but I think
the
data requirement is the big one.
If you want to encourage leading from the front, change the rules for
giving
actions to a subordinate unit. Allow the leader to give one action to a
leader
or squad from 12" to 24" away, and allow the leader to give up to two
actions
to a leader or squad up to 12" away. In the case of giving the action to
the
squad 24" away, this eats up both actions. In all cases, a communication
roll
must be made for leaders more than 6" away from the leader/unit
receiving the
action, as per SG2 rules.
This rule would only be used for troops that are communicating by voice
only.
Units with satellite surveillance (i.e. the movie Patriot Games) and/or
helmet
video feeds (i.e. the movie Aliens), or better technology, are exempt
from
this rule. This makes lower tech leaders lead from closer to the front,
while
high tech troops can lead from the rear.
Comments?
Allan Goodall agoodall@sympatico.ca
"Once again, the half time score,
Alien Overlords: 142,000. Scotland: zip."
- This Hour Has 22 Minutes