Re: DS Rule Clarifications
From: "Michael Brown" <mkkabrow@w...>
Date: Sun, 01 Mar 98 09:29:54 PST
Subject: Re: DS Rule Clarifications
Here is an idea,
----------
> Owen Glover and I were playing an attack/defence DS2 game on the
weekend
> and found a few things we would like clarified:
>
> Woods and GEV/Grav Vehicles:
> GEV and Grav vehicles are prohibited from entering woods...not even
the
> edges. Surely if a tracked vehicle can go through then a Grav
vehicle
can
> glide through the same path, even a bit faster becasue its a meter or
2
> above the ground and avoiding logs etc ? In the scenario, all the
> defending forces set up hidden and dug in...Would it be a scenario
spefici
> rule to have tank scrapes in the tree line ? Can these vehicles
manouvre
> into the tree line but not into the guts of the forest ?
I'm with you on this. Grav vehicles should have most of the advantages
of
tracked and the speed of GEV.
> Hidden Units:
> According to the rules, a hidden unit is revealed the first time it is
> activated or an opposing player's unit has LOS to it. Again, the
defenders
> were dug in/hidden etc but on the first activation of the first turn a
> single vehicle topped a hill and just about everything was revealed !
This
> seems a bit unrealistic given that the defenders were in prepared
> positions. We decided that for the rest of the game, hidden units
were
> revealed if they moved or fired (and so could call in Arty on
preregistered
> targets without revealing themselves) or if a unit came within LOS AND
6"
> of the unit in cover. This assumed the units had everything
shutdown,
cam
> and thermal nets in place etc. If the hidden unit wished to move or
fire,
> it had to flash up its systems. If it flashed up it could then either
fire
> OR conduct a 1/2 move.
I use a spotting roll based on the quality of the sensors that the unit
is
equipped with. IE D6 for Basic etc. Range and target type are modifiers
(I'll dig out my reference chart and post it if you are interested).
>
> CC and Follow Ups:
> The follow up after successful CC move was used heaps. Is there any
limit
> to how many follow ups a unit can do ? We had a Power Armour platoon
> infiltrate an urban area (where the HQ troop and a BR Grav Vehicle
was)
and
> move into CC with a dismounted Observer. He retired form the combat
> (suprisingly). The PA followed up and CCed the HQ guys. They fell
back.
> The PA followed up and CCed the Grav Vehicle, etc. Can they really
keep
> going and going as long as they win and pass the CONF check for the
follow
> up move ? It seemed like they would cross the whole board in 1
activation!
>
I would feel that one follow-up should be allowed. Or allow them to
follow-up until they use their full movement for the turn.
>
> Does anyone have any ideas ?
> Paul
>
> PS Can infantry ride Tanks ? Couldn't find any references to it.
>
Michael Brown
http://www.wco.com/~mkkabrow