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Re: DS2 vs SG2 Armor

From: tanker@b...
Date: Sat, 21 Feb 1998 14:28:38 -0800
Subject: Re: DS2 vs SG2 Armor

At 11:04 PM 2/17/98 -0700, you wrote:
>SG2 provides for a minimum of level 1 armor for top, sides and bottom
>(p. 31) except on open topped vehicles. DS2 however, does not provide
>for this (at least that I can find).
>
>Has anyone else played DS2 with a minimum of level 1 armor for sides,
>top & bottom? Did it make any substancial difference?
>
>What orignally brought about the intrest was that I was playing my
first
>DS2 game and had some size 2 GEV (Grav?) tanks. Being size 2, they had
>level 2 armor on the front. Level 1 on sides and top. And level 0 on
the
>bottom. They were quickly neutralized by artillery dropped minefields.
>With level 0 armor, I had NO chance of surviving. :-(
>--
>Brian Bell

There are few, if any, modern vehicles that can survive a mine hit (and
still be mission operational), so I would say what you experienced is
just
fine. Stop going through the mine fields <g>. Also, artillery delivered
mines would be a specialty munition and as such would not be available
in
large quantities. If your enemy is dropping the things all over the
place
you might want to put an ammo limit into your scenario. Also, try using
cheaper scouts to lead the way.

-----
Paul J. Calvi Jr.
tanker@best.com

"If I had time...to study war, I think I should concentrate almost
entirely
on the 'actualities of war,' the effects of tiredness, hunger, fear,
lack
of sleep, weather....The principles of strategy and tactics...are
absurdly
simple: it is the actualities that make war so complicated and so
difficult, and are usually neglected by historians."

--FM Archibald Wavell to B.H. Liddell Hart (as quoted in "Frontsoldaten:
The German Soldier in World War Two" by Stephen G. Fritz.)


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