Prev: Re: DSII Question- Obstacles Next: DS2 vs SG2 Armor

Re: DSII Question- Obstacles

From: Brian Bell <Brian.Bell@a...>
Date: Tue, 17 Feb 1998 22:54:00 -0700
Subject: Re: DSII Question- Obstacles

> High-tech 'sticky-wire' sounds interesting - maybe have a couple kinds
> wire, from 'old-style' steel/alloy razorwire, then exotic-materials
> (Hammer's Slammers has 'berilium (sp) netting'), up to 'sticky' or
> 'smart' wire - imagine nano-tech wire that moves to grab and cut units
> moving into its range - nasty...
Or Flatwire (similar to monowire but 1 molecule wide x 10 deep x length
of wire) that has a dual-state memory (triggered by an electrical
charge). Flatwire has the advantage of being more managible than
monowire, but almost as deadly. You run into a stretch of coiled
flatwire and call in the engineers. While the engineers are removing it
someone flips a switch and the wire suddenly recoils from clockwise to
counter clockwise! Everyone in the area has a BAD day.

> Regarding pits - in DS2 scale, 1" = 100 meters - that's either a
> large pit, or it's not worth digging - it just won't show up at DS2's
> level of terrain detail...for SG2, though...I like the idea of
> monomolecular-spiked tiger-traps...high-tech Viet Cong?
Or with grids of monowire.

> Another interesting point I haven't see anyone take is the Grav Tanks
> vs. Tracklayers or ACV. You say "But grav are better! They can fly!"
What is the maximum operating height of a Grav Vehicle? I would suggest
anything over 2m must be costed as a VTOL. I know that Grav Vehicles can
jump small trees in SG2, but not in DS2. At 2m or less, bottom armor may
not be as important.

Brian Bell

The Full Thrust Ship Registry

Cygnus Eclipsers' Science Fiction Games Page

Prev: Re: DSII Question- Obstacles Next: DS2 vs SG2 Armor