Re[2]: Dimension
From: Mike.Elliott@b...
Date: Mon, 16 Feb 1998 13:28:53 +0000
Subject: Re[2]: Dimension
Jon,
( Enjoyed the day yesterday.) I think this is a good idea and would be
an
easy way of allowing for "roll ship" tactics (ala Harrington novels) in
FT.
How about including it in FTIII?
Mike Elliott
______________________________ Reply Separator
____________________________
_____
Subject: Re: Dimension
Author: Ground Zero Games <jon@gzero.dungeon.com> at BULL
Date: 14/02/1998 21:34
Well, everyone who has read FT and MT knows my personal take on this -
that
3D is much less important in space games that in air games, as all
dimensions in space are the same as far as movement is concerned - not
so
in air games, of course, where altitude and vertical-plane performance
is
often MUCH mor eimportant that horizontal manoeuvre. As several have
already said, IMHO it isn't worth the hassle to put 3D into a space game
(FT or any other).
Having said that, I think if you ARE keen on doing 3D then the ATTITUDE
of
the ships is much more important that just their relative "height" above
the playing surface - this is something that Mark has touched on with
his
arc comments here, but something seldom addressed in those games that
purport to be 3D, especially those using counters (RL Leviathan, IIRC,
did
have limited attitude rules worked by turning the "box" counter around,
even though it was not actually 3D).
We could probably work some simple(ish) attitude rules (even just
allowing
ships to "roll" 180 degrees) into FT, without getting bogged down with
actual 3D play.
Jon (GZG)