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Re: Dimension

From: "Geo-Hex" <geohex@t...>
Date: Fri, 13 Feb 1998 10:56:57 +0000
Subject: Re: Dimension

> Date: 	 Fri, 13 Feb 1998 07:59:10 -0500
> From: 	 "Noam R. Izenberg" <izenberg@jhuapl.edu>
> Subject:	 Dimension
> To:		 "FTGZG-L@bolton.ac.uk" <FTGZG-L@bolton.ac.uk>
> Reply-to:	 FTGZG-L@bolton.ac.uk
> Organization:  JHU/APL

> Question:
>     Has anyone tried incorporating the 3rd dimension into FT? The
> simpler rules system almost invites it, since the main problem is
> navigational record keeping and visual representation.It seems that
with
> great computer aids like FTmap, it might be less hard to do than
solely
> outside the virtual world. If such a thing could be done there'd be a
> final wedge driven between space sims and 2d navy or surface combat
> sims.
> 
> Noam
> 
We tried a couple games using a VERY simple system of six levels (so 
we could place a D6 with each ship as a marker).  I think we added 6" 
to the range of any weapon firing at a ship at a different level, 6" 
per level, but I can't remember how we did the movement.  It may have 
been that we subtracted 6" from the distance moved per level change.  
Like I said we wanted it VERY simple.  It slowed the game down VERY 
MUCH, but some people liked it.  To my knowledge no one at the local 
club is doing this now, since they like the speed of play too much to 
sacrifice it for a little 3D.

KR, Geo-Hex


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