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# Re: DS2 Chit Probabillity (was:DSII: Artillery)

From: Mikko Kurki-Suonio <maxxon@s...>
Date: Fri, 6 Feb 1998 10:13:54 +0200 (EET)
Subject: Re: DS2 Chit Probabillity (was:DSII: Artillery)
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On Thu, 5 Feb 1998, Tony Christney wrote:

> Not quite, I think that there are ~119(ie. more than 100) different
chits.
> Hence the D12-D10 combination.

I started work from someone else's (Eugene's?) table with the assumption

that it was correct, so you may be right there. In any case, it's a
minor
difference.

Though I do think the chits were on a separate punch-out sheet, so an
even number is more likely.

> Again, not exactly my intention. You would only have, at most, five
> different colors.

So it's 5 d10's and 5 d12's -- not a major difference, IMHO.

> Each _color_ corresponds to a chit draw. Basically
> the dice work in tandem. The major speed increase comes from the
> fact that you can "draw" all of the required chits at the same time
> with a single handful of dice. Also, it's not the same as rolling
> X times on the one chit table. Chit draws are not statistically
> independent, whereas a d10000000000 is statistically independent.

As you said, you can reroll the doubles, but even if you don't, it's
almost the same...

> Finally, there is another advantage, losing one or more chits
> changes the odds. You can't lose one facet of a die ;)

That is true... maybe I'll resume work on it and try to fit the results
into a d30 x d30 table (I bought a bunch of d30's from a closeout sale
;-)
I think d100 x d100 is the maximum reasonable...

--
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