Re: Some FT rules ideas(Longish)
From: IronLimper <IronLimper@a...>
Date: Sat, 24 Jan 1998 12:01:35 EST
Subject: Re: Some FT rules ideas(Longish)
In a message dated 98-01-23 22:32:27 EST, Randy wrote:
>Speaking of fighters, how about giving them the equivilent of a needle
beam
>attack against FireCons? This would represent fighters equiped with
HARMS
>closing to range and surpressing the enemy fire control sensors.
>comments?
>Randy
Ohh, I like this. Howzabout:
Wild Weasel Squadron:
Wild Weasel fighters are Attack fighters with an even more
specialized
role. They are equipped with special sensors, ECM , and weapons designed
to
destroy the fire-control sensors of enemy ships, so when engaging an
enemy
ship each fighter will hit and destroy a firecon with a roll of 5 or 6.
Due to
this specialization, ' Weasels
are easy meat for enemy fighters, able to hit only on a 6. Points: +12
(2 per
fighter)
Note the point cost is a WAG, so play with it a bit. If anything it may
be a
bit low. Also, depending on your particular backround (and the PSB that
comes
with it) you may allow the ' Weasels to attack "emitter" type systems
such as
shield generators, sub-light drives, alpha-nodes, warp-coils, whatever.
I'd
suggest that to hit the fighters have to roll a 6 for these systems (the
points may have to be bumped up as well).
Don