Re: Grab Bag of Ideas & Comments. Mostly EFSB
From: Barry Cadwgan <bcadwgan@f...>
Date: Sat, 17 Jan 1998 22:56:15 +1100
Subject: Re: Grab Bag of Ideas & Comments. Mostly EFSB
Morgan Keyes wrote:
>
> Lurker mode off.....
>
> >Reloading Missiles
> >I like the idea in abstract, with a new (FTIII?) missile system, but
> not
> >with the current missiles.
> >I think SJGs Ogre game does it best with both missile launchers and
> >missile magazines.
> >Any hit on a missile magazine is going to be spectacular. Even if the
> >warheads don't cook off (almost certain if they are nukes) the
missile
> >fuel is going to make a real bang. An ideal candidate for the
> >Catastrophic Damage rules, something like lose next line of hit
> boxes...
>
> Actually, nukes don't go BANG when hit. It takes a very precise
> detonation to make it go critical mass. As for gutting a ship from a
> magazine hit, possible. But you may very well see the same design for
> those magazines as is used in Abrams tanks where the magazine is
> designed to blow out and direct the detonation outside if it's
> compromised. Still not great for the ship in question, but far from
> catastophic.
>
Now if they were _antimatter_ warheads..
--
Barry Cadwgan ( BCADWGAN@FL.NET.AU )
http://www.users.fl.net.au/~bcadwgan/homepage.htm
"The end does not justify the means.
The end is the sum of the means,
as the road travelled determines the destination."
Valijon Starbringer (Hellflower Trilogy, Eluki bes Shahar)