Prev: UFTWWWP Update: 1-14-98 Next: Re: Adapting VOTOMS to DirtSide II

RE: Helltank and Helltank Destroyer

From: "Glover, Owen" <oglover@m...>
Date: Thu, 15 Jan 1998 11:41:40 +1000
Subject: RE: Helltank and Helltank Destroyer

And this re-enforces why combined arms forces will pretty generally come
out on top of single armed forces. Tanks, Arty and Infantry have
weaknesses and strengths theat complement each other.

> ----------
> From: 	Brian Burger[SMTP:burger00@camosun.bc.ca]
> Reply To:	FTGZG-L@bolton.ac.uk
> Sent: 	Thursday, January 15, 1998 7:50 AM
> To:	FTGZG-L@bolton.ac.uk
> Subject:	Re: Helltank and Helltank Destroyer
> 
> On Wed, 14 Jan 1998 Doug_Evans/CSN/UNEBR@UNebMail.UNeb.EDU wrote:
> 
> > I have both games, but haven't looked at them lately. One of the
> > interesting concepts in HD was an Ogre-sized vehicle that carried
> other
> > tank units inside. Do you REALLY want that in DS II? ;->=
> > 
> Maybe. It would be sort of interesting, although the PSB-rating would
> be
> fairly high...and although such a vehicle would be dangerous, it would
> also be a VERY BIG target, and very slow. Just get artillery onto it,
> lots
> of arty, and that's all, folks...
> 
> Sort of the ultimate APC...
> 
> Scenario idea: One or two of these uber-tanks vs. a force of infantry
> and
> on- and off-table artillery. I think the result would be a couple of
> dead
> uber-tanks...
> 
> The DS2 vehicle construction rules are, realistically, not kind to
> enormous freak-vehicles, nor to mecha. By all means field them, if
> they
> interest you, but I think an equal-point value combined arms force
> would
> take them out...swarm tactics, if nothing else.
> 
> Brian (burger00@camosun.bc.ca) 
> 


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