Re: Boarding Ships and Landing Ships
From: Eric Fialkowski <erixlist@m...>
Date: Sun, 07 Dec 1997 23:34:46 -0700
Subject: Re: Boarding Ships and Landing Ships
>Boarding _is_ handled oddly. If people started using it a lot
>we'd have to figure out whether PDAF, ADAF and C Beams could
>target the boarding shuttles.
Depends on what background you are using. Transporters wouldn't have a
"targettable" element. If the ships were _really_ close, there might
not
be a need for boarding shuttles.
>
>My guess is that both ramming and boarding involve some last
>minute maneuvers, changing course based on where the target
>ship is. Some kind of rules fudge is involved.
>
I think that the taget ship would probably have to be crippled for any
chance in the game to do a boarding action.
>By the book it is unclear whether they mean to restrict
>Wave Guns to Capital ships. They explicitly restrict AA Beams
>to Capital ships but they don't make the same comment about Wave
>Guns.
>
We like Wave guns on smaller ships. Less to blow up. One thing I've
always wondered is if there could be TWO waveguns on the same ship. I
designed a double barrelled wavegun cruiser (only one could fire at a
time)
and was not pleased with the results.
>For people who do want to use ramming:
>Instead of using the d6 + Thrust rating competition to see if
>the ram is successful, allow a ship to have its crew abandon
>ship before ramming, letting the autopilot handle the ram
>itself.
>
>Of course, instead of a d6 you get an automatic '1' for this
>check, and if you miss, your ship will keep going and going...
Why couldn't the autopilot be smart enough to shut down if it misses? A
timer could be used to determine if the ship should have impacted or
not.
+++++++++++++++
+------------+ +----------------+
+ Eric Fialkowski +
+ http://netnow.micron.net/~ericski +
+ +
+----------------+ +------------+
+++++++++++++++