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Re: Flame wars (was RE: Win95/NT Ship Generation program?)

From: Tony Christney <acc@u...>
Date: Thu, 9 Oct 1997 16:21:31 -0800
Subject: Re: Flame wars (was RE: Win95/NT Ship Generation program?)


Status: RO

>-joachim
>
>PS as regards the list:
>
>  System: Flame War Generator
>   Mass: 1  Cost: 10
>
>  When activated, the user of the system selects one enemy ship and
>  rolls a die.  The ship rolls a die in defense.  If the attacker's
>  roll is greater than the defender's roll, the two ships are now
>  engaged in a communications "flame war".  The crews are so busy
>  trading insults that they are unable to perform their assigned
>  tasks.  Each ship immediately makes a threshold roll, the results of
>  which are temporary, wearing off at the beginning of the next turn.
>  Play continues as usual, but if the attacker chooses to attack the
>  same ship again next turn, one is added to the attacking die roll.
>  This process can continue, with one more point being added to the
>  die roll every turn, until the attacker is assured of success.  In
>  this case, the threshold damage to each ship remains and accrues
>  every turn.	The FWG may be destroyed during a flame war.  Unlike
>  the other systems failures, which represent the inattention of the
>  crew, failure of the FWG represents a ticked-off crew member
>  smashing the device with a hammer.  Once the device is damaged, the
>  flame war is ended and all inactive systems will go back online next
>  turn.

This is really funny! Thank you, I was just getting ready to leave until
things calmed down a bit. I just hope everyone realizes how silly this
all is.
Reminds me of kindergarten.

Tony.

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