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Re: BIG fleets.

From: Brian Burger <burger00@c...>
Date: Wed, 17 Sep 1997 19:34:09 -0400
Subject: Re: BIG fleets.

On Tue, 16 Sep 1997, Samuel Penn wrote:

> In message
<Pine.OSF.3.96.970915151230.3496A-100000@alpha1.csd.uwm.edu>
>	    "<Mark Andrew Siefert>" <cthulhu@csd.uwm.edu> wrote:
> 
> > Now LoGH fleets are
> > BIG and are made up of hundreds or even thousands of individual
ships.
> > The question is how to simulate this in FT.
> 
> How about buying hundreds or thousands of ships, and using
> a REALLY *BIG* table? :)
> 
> 
> -- 
> Be seeing you,
> Sam.
> 
funny man. you have hundreds and thousands of dollars to spend on
models,
big tables and building a gym to hold them all...?

Seriously, you'd have to use some sort of multiplier to let one model
represent dozens or more identical ships, and work out a system to
accurately reflect damage conditions to those ships. A dozen little
corvette-type ships won't take damage like one Superdreadnought, and the
rules would have to reflect that. 

Maybe some sort of adaptation of the fighter-squadron rules in FT, with
counters on the model base to record losses. 

Really successful rules of this system would get across the sheer mass &
firepower of hundreds/thousands of ships _without_ forcing us to cough
up
for ridiculous numbers of ships...it's probably possible, but I'll leave
it to others...

Brian (burger00@camosun.bc.ca)

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