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Re: Star Maps and SPI

From: Alan E & Carmel J Brain <aebrain@d...>
Date: Fri, 12 Sep 1997 19:26:35 -0400
Subject: Re: Star Maps and SPI

Phillip Atcliffe wrote:

> Not that BFM didn't include 3D movement; it's just that it was 3D
_tactical_
> movement, which used two "maps", showing the X-Y and X-Z planes. A
ship
> was represented by two counters (one on each map) and movement was
> vector-based, with fuel expenditure (and not much fuel, either). It
worked pretty
> well, as I recall,

Agree. Some people just couldn't master it though. A great pity, I
enjoyed it immensely. You could out-manoeuver people not merely in
space, but in velocity. One secret was to make sure that when going
head-to-head with the enemy, he had a vector away from the target, while
yours was towards. This way his cripples were effectively out of the
fight, whereas yours just had to drift to get where they wanted.
The defender had a much tougher time. First, to move out so that the
interception occurred away from the target, but then having to reverse
course so as not to be out-manouvered as above. Alternately, he could
just group round the fortifications, and then chase any cripples to make
sure the enemy didn't get a second pass.

-- 
aebrain@dynamite.com.au     <> <>    How doth the little Crocodile
| Alan & Carmel Brain|	    xxxxx	Improve his shining tail?
| Canberra Australia |	xxxxxHxHxxxxxx _MMMMMMMMM_MMMMMMMMM
 abrain@cs.adfa.oz.au  o OO*O^^^^O*OO o oo     oo oo	 oo  
		    By pulling MAERKLIN Wagons, in 1/220 Scale

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