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Re: FTL capable fighters - Reply

From: Binhan Lin <Binhan.Lin@U...>
Date: Mon, 14 Jul 1997 13:43:02 -0400
Subject: Re: FTL capable fighters - Reply



On Fri, 11 Jul 1997, Matt wrote:

>	My beef with the endurance rules isn't so much the regulation of

> their 'combat effectiveness' as much as the rule that they have come 
> into effect once all fighter endurance is used.  After those 3 combat 
> turns of use, they have 3 turns and only 3 turns to get back to their 
> mother ship or they all die.	That is somewhat of a silly rule.  The 
> basic fighter group moves only 36 inches in that time.  So the idea 
> of keeping your carrier free of the battle is suddenly ruled out 
> totally.  You must keep your carrier close/within the fighting in 
> order to recover your fighters at all (and remember that a carrier 
> can't recover all it's fighters at once...)
>	Normal carriers launch fighters and keep themselves as far away
of 
> the fighting as possible, but with this rule in effect, your carriers 
> must be exposed to enemy fire the entire time they are on the table 
> from A batteries and missiles just to name two threats.  Suicide 
> becomes the order of the day for carrier crews.

This was discussed before and the way to bypass having to get your
carriers in close is to sacrifice one turn of attacks.	Until the
fighters
use their third attack, they are given unlimited range.  By sacrificing
that third turn of attack you can cruise back to your carrier.	Although
this seems to be rules lawyering I think it is a fair trade off - 1/3 of
your firepower traded for increased range.

--Binhan

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