Re: Windows 95 & NT Ship Builder
From: Paul Calvi <tanker@r...>
Date: Wed, 28 May 1997 21:48:56 -0400
Subject: Re: Windows 95 & NT Ship Builder
I second Tre's statements and requests. Stuart, build it in whatever is
easiest for you.
At 10:20 AM 5/28/97 -0400, you wrote:
>At 04:11 PM 5/27/97 -0700, you wrote:
>I know I'm in the minority here, but I'm all for Stuart's Win95/NT app.
>Come on guys; Stuart doesn't HAVE to make a ship designer at all, and
it's
>really not anyone's place to dictate the format in which he chooses to
code
>out of the goodness of his heart (of course, this is easy for me to say
>since I have a Wintel system). Perhaps, Stuart, you could make the
>source code available to assist others in porting it to other
platforms?
>That being said, if you're still taking suggestions, what I would like
to
>see is:
>
>* A graphic output for the completed ship, in BMP or GIF (GIFs are more
web
>friendly, but I could use the BMPs in my VB4.0 apps). This was
originally
>Eric Fialkowski's suggestion, but it's important enough to bear
repeating.
>
>* A seperate, editable weapon/equipment database so that different
>components can be changed to accomodate house rules and new equipment.
>What would be great is if these could be given different names, so I
could
>draw from different databases for different campaigns or races.
>
>* An output of ships to database that could be incorporated into other
>programs.
>
>That's really about all I would want out of a ship design program.
>
>Thanks,
>
>Tre
>
>
>
>
-----
Paul J. Calvi Jr.
tanker@rahul.net
"Objective, Offense, Mass, Economy of Force, Maneuver, Unity of Command,
Security, Surprise, Simplicity"
15SEP16