Re: Thoughts on FT
From: "John W.F. McClain" <jmcclain@l...>
Date: Thu, 10 Apr 1997 14:35:07 -0400
Subject: Re: Thoughts on FT
Can anybody tell me why scatterguns are just so much better than
submunitions packs?
Because clearly Kra'Vak mil tech is much better than human....
One thought I had was to allow humans to field a version of sub-packs
with anti-matter warheads. Roll for damage normally but then
_multiply_ the resulting damgage by _4_. Note this gives the
anti-matter sub-pack a very high variance, which I like, makes it
quirky. If an unfired anti-matter sub-pack is destroyed in a
threshold role apply a point blank anti-matter sub-pack attack to the
ship (no way to safety fuse a mag-bottle full of anti-matter...)
4x damage may seem a bit high (after all the eqv mass of scatterguns
averages 3.5) but when you consider:
It still has 90 deg arc (v. scattergun's 360)
It is not useful against fighters
It may exsplode, damaging the carring ship
Its high variance
If anything 4x may bit a bit short.
Something similar can be done for missles...
I think it is nicely justifable in the FT/DS/SG time line too:
Humans had thorticaly been able to produce anti-matter warheads
for 20 years before first contact with the Kra'Vak, however, no
power had fielded them because of the imposablity of building a
safety fuzed anti-matter warhead. After only two years of full
fledged war with the Kra'Vak humanitie's back was to the wall and
the previously unthinkable became necessary...
[Cue music, swtich to a series of holovid shots...
The NAC's Io munitions faclity blowing up after a production
robot accidetendly runs over an anti-mater transfer line...
An ESU stores ship blowing up after a minor hit in a supprise
attack...
A NSL Lancer sliping into point blank range and
destroying a previously undamaged Kra'Vak strike carrier...]
--
John W.F. McClain Lockheed Martin Information Systems
jmcclain@lads.is.lmco.com 37 North Ave.
Work: (617) 505-9536 Burlington, MA 01803