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Re: Bigger--not always better

From: "Donald A. Chipman III" <tre@i...>
Date: Wed, 26 Mar 1997 01:44:47 -0500
Subject: Re: Bigger--not always better

At 09:59 AM 3/26/97 +1000, you wrote:
>I don't know if this has been suggested but here goes...
>
>Given the current ship "breakpoints" (ie escort, cruiser, capital), it
>would seem appropriate to make use of them in a solution to the battery
>arc problem. If, for example, the number of arcs on larger beams for
the
>smaller ship classes is restricted.
>
>ie an escort could have "A" batts (restricted to 1 arc), "B" batts
>(restricted to 2 arcs) and "C" batts (3 arcs), a cruiser could have "A"
>batts (restricted to 2 arcs), "B" batts (3 arcs) and "C" batts (3 arcs)
>and a capital could have "A" batts (3 arcs), "B" batts (3 arcs) and "C"
>batts (3 arcs)
>
>This would mean that most of the current diagrams could be used with a
>minor recalc on the points.
>
>Michael "Wargh" Rutherfurd
>
	You know, I really like this idea.  For me, it fits in with my
conception
of the different ship sizes.  I would also expand this to include
railguns
in a similar manner: escorts can mount Class 1 railguns in the front
arc.
Cruisers can mount Class 2 in the front arc, Class 1 in the side arcs.
Capital ships could mount Class 3 in the front arc, Class 2 in the
sides, etc.
	Naturally, AA Bats, Wave guns, and Nova Cannons should only be
mounted by
Capital ships.
	As far as the current argument that Capital Ships are too
powerful, I
would submit that that is why they are called Capital ships.  A Capital
ship OUGHT to be able to pound the hell out of an equal point value of
smaller ships, with the trade off being that smaller ships can afford to
be
faster and in several different places at once.  Furthermore, 4 ships
can
be guarenteed at least one ship will be ignored if they go head to head
against as standard Cap ship (So many targets, so little firecons...)
Think about it; what would you pay if you knew that 25% of your systems
were completely invulnerable to a first salvo attack?  I think the
system
balances itself out nicely.  Call it Simulated Tactical Darwinisim.
	These are just my thoughts on the subject; if you're inclined to
disagree,
then by all means do so.  I've played both sides of the battle: lots of
small ships against a few big ships and vice versa, and the results
haven't
really indicated favoratisim towards one or the other.

Just my thoughts,

Tre

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