FW: Micro Machines
From: Paul Calvi <tanker@r...>
Date: Wed, 26 Mar 1997 01:26:40 -0500
Subject: FW: Micro Machines
Exactly. I love the detail of metal minis but the expense and durability
sometime make them seem less than ideal. With MM you can toss a bunch
into a bag and have a game and not worry if your opponent is getting
greasy pizza fingers all over your ten hour/ten dollar paint job/mini.
Paul
----------
From: Mike Miserendino [SMTP:phddms1@cris.com]
Sent: Tuesday, March 25, 1997 4:33 AM
To: FTGZG-L@bolton.ac.uk
Subject: Re: Micro Machines
Mike J. Murtha wrote:
:
>Death) and top it off with a GZG fleet (six of my NAC ships. I find
that the
>micromachines help bring players over to the demo table and them you
have a
>chance to tell them about the game and get them playing.
>It also lets you show them how "generic" GZG are which can be a big
selling
>point.
Yep. There is also a reduced risk of damage to your minis. Every time
I've run demos with my metal minis, at least one or two usually suffer
damage from accidents.
Mike Miserendino