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FW: Bigger--not always better

From: Paul Calvi <tanker@r...>
Date: Wed, 26 Mar 1997 01:01:23 -0500
Subject: FW: Bigger--not always better

My quibble isn't with Cap ships carrying tons of guns, it's their
ability to decimate a CC (or DD) in a couple of turns. I just think that
the smaller ships should be harder to HIT with the bigger guns. If they
do get hit they should get pummeled appropriately.

Paul

----------
From:  Phillip E. Pournelle [SMTP:pepourne@nps.navy.mil]
Sent:  Monday, March 24, 1997 8:54 AM
To:  .
Subject:  Re: Bigger-not always better

At 09:29 PM 3/22/97 -0800, Paul wrote:
>
>1) Allow A Bats to only fire every OTHER turn.
>2) Give a -1 to all to hit roles from A bats on cruiser class ships and
-2
on escort class ships.
>3) Give a -1 to all hit roles from B bats on escort class ships.
>4) Allow Pulse Torps to only fire every other (or third) turn.
>5) Nova Cannons can only fire every third turn (still use the regular
charging rules).
As long as the Thrust Efficiency issues are not changed to benefit the
Capital Ships as proposed for FTIII, I think there is no need to
handicap Cap ships further.  Big ships should be able to carry alot of
big guns, they just shouldn't be immensly mobile...
Phil P.

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