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RE: Dirtside II Damage Chits

From: "George,Eugene M" <Eugene.M.George@k...>
Date: Thu, 20 Mar 1997 14:55:20 -0500
Subject: RE: Dirtside II Damage Chits

Too bad you're not on AOL any longer. I wrote up a d% chart and placed
it in the wargames forum file server. I may (or may not have the file
here, it'll take some digging.......)

Gene
>----------
>From:	(Phillip E. Pournelle)[SMTP:pepourne@nps.navy.mil]
>Sent:	Thursday, March 20, 1997 10:52 AM
>To:	FTGZG-L@bolton.ac.uk
>Cc:	George,Eugene M
>Subject:	Dirtside II Damage Chits
>
>
>This message is for the folks at GZG or anyone else who has an answer. 
As I
>get deeper into counting threory I'm getting more and more disturbed by
the
>chit system used in DSII for assessing damage.  As you draw more chits
the
>number remaining in the bowl gets smaller and so the chances start to
get
>squewed as you draw them.  Now the rules say that you should remix the
chits
>after each activation, but for those vehicles with a lot of weapons or
a very
>high weapons rating, they get the benefit of the squew while the others
>suffer.
>  The alternative is to re-mix after every draw, truly anoying...  So
for now
>I use a unpunched group and roll 1d20 and 1d8 as a grid.  However I
think it
>would be much better if GZG created a new chart using percentile dice. 
I
>would love to get a copy of such an animal.
>  Phil P.
>

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