Re: Babylon 5 Wars (LONG)
From: Mikko Kurki-Suonio <maxxon@s...>
Date: Wed, 19 Mar 1997 04:20:42 -0500
Subject: Re: Babylon 5 Wars (LONG)
On Tue, 18 Mar 1997, Christopher Weuve wrote:
> The AeroTech rules also suffer from the 60 degree turn increment
problem, in
> addition to coupling facing witrh direction of travel.
Argh! I meant the the "coast-spin-thrust to change course to your
facing"
system. I remembered it was optional in Aerotech too, but after checking
the fact, I was obviously in error...
And, IMHO, you can't elegantly get rid of the 60 degree increments as
long as you stick with hexes.
> I don't think I would go _that_ far, but I haven't played it since it
was
> still in print, so I can't offer a specific defense.
An exaggerated statement, surely, but the fact remains I&EF is
a game rooted in historical background (if you ignore the flying
thingies), not a viable simulation.
--
maxxon@swob.dna.fi (Mikko Kurki-Suonio) | A pig who doesn't
fly
+358 50 5596411 GSM +358 0 80926 78/FAX 81/Voice | is just an ordinary
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Snail: Maininkitie 8A8 02320 ESPOO FINLAND | - Porco
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