Re: FT: Damage Track Sliding Scale Suggestion
From: jjm@z... (johnjmedway)
Date: Mon, 3 Mar 1997 16:31:17 -0500
Subject: Re: FT: Damage Track Sliding Scale Suggestion
>> Date: Mon, 3 Mar 1997 12:50:38 -0500 (EST)
>> From: Rick Rutherford <rickr@ss1.digex.net>
>> Subject: Re: FT: Damage Track Sliding Scale Suggestion
...
>> There's a problem with this: "the poor get poorer". Once a ship has
>> taken about 1/2 damage, it starts to degenerate into a drifting lump
of
>> wires & circuit boards as more and more systems fail due to all
those
>> threshhold checks. This would make it easier to destroy the ships
in
>> the game, especially the large, "fear-of-ghod" capital ship. For
example,
>> I assume a mass-84 superdreadnaught would look something like this:
>>
>> damage boxes Threshhold roll:
>> (12) XXXXXXXXXXXX 6
>> (10) XXXXXXXXXX 5,6
>> (8) XXXXXXXX 4,5,6
>> (6) XXXXXX 4,5,6
>> (4) XXXX 4,5,6
>> (2) XX dead
I believe it is supposed to look more like this:
damage boxes Threshhold roll:
(12) XXXXXXXXXXXX 6
(10) XXXXXXXXXX 6
(8) XXXXXXXX 6
(6) XXXXXX 6
(4) XXXX 6
(2) XX dead
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