Some random thoughts on Ship Damage
From: Joachim Heck - SunSoft <jheck@E...>
Date: Fri, 28 Feb 1997 09:24:50 -0500
Subject: Some random thoughts on Ship Damage
John Crimmins writes:
@:) When a Ship takes damage equal to or grather than it's
@:) hull points, it is considered disabled. ... It continues moving at
@:) the same speed and heading that it had when it was disabled (or,
@:) alternatively, continues making the same manuever that it made in
@:) its last turn, over and over. +2p1, again and again, spiraling
@:) off the board....) until it leaves the board. If a ship takes
@:) damage equal to double its hull points, it blows up.
This is good but I think double damage is way too much. This is
especially true in campaign games where repair and capture is
allowed. I would suggest something more along the lines of an extra
damage row equal in size to the (former) last damage row. If that
gets wiped out, the ship is destroyed.
@:) As another idea, if a ship takes damage *exactly* equal to
@:) its hull points, it is close enough to functional that it might
@:) actually be jury-rigged back into service.
Perhaps better would be to have the captain roll a d6 when the ship
becomes disabled. After that many turns, the ship may attempt to
become functional again and damage control parties may begin bringing
systems on line. Perhaps on a 6 the ship is permanently disabled.
@:) I don't know how this would work out on the gaming table,
@:) but I suspect that it would not make TOO much difference in a
@:) game. After the first captain successfully fakes his opponent
@:) out, disabled ships would almost certainly take a major pounding
@:) just in case. Still, the idea appeals to me. What does everyone
@:) think?
I like it too (generally) but I think it could have a fairly
important effect. It would force captains to decide whether to leave
a probably harmless ship alone and concentrate fire on more dangerous
targets, or whether to attack the wounded ships to make sure they
don't get stabbed in the back. Again, in a campaign situation this
would make a big difference since normally ships would be disabled and
captured later. Now the captain will have to think a lot harder about
whether the ship is worth more dead or alive.
-joachim