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Re: [OFFICIAL] new ideas!

From: James Butler <JAMESBUTLER@w...>
Date: Sun, 23 Feb 1997 16:17:09 -0500
Subject: Re: [OFFICIAL] new ideas!

At 08:39 PM 2/23/97 +0000, you wrote:
>>Howsabout making different races require different %'s in engines,
etc... to 
>>distinguish between them. One of the major flaws in the game (well,
maybe not 
>>major) is that every race has exactly the same ship design potentials;
why
not 
>>take a leaf from the PBeM game "Stars!" and allow different races
completely 
>>different equipment list? The changes would not have to be
significant; some 
>>races only require 4% per thrust factor or torpedoes have a +1 to hit,
but it 
>>would be enough to add a little flavour. 
>>
>>Thomas Payne
>>
>>"I prefer Au Revior..." -- Mort
>>
>
>	 I must admit that I concur wholeheartedly with this idea. We
need
>something to distinguish different races' technology/design strategies
from
>each other. I understand that most people aren't interested in this.
But
>certainly some system of spending a fixed number of points to buy
advantages
>and disadvantages in design technology could be implemented solely as
an
>optional rule. It would add a great deal of flavor.
>
>	 James
>-----------------------------------------------------------------------
-----
  
	Sorry to reply to my own message...

	I had the thought that it might be more balanced to simply have
say
six sets of different values for construction data and you could choose
one
of these six. That way, there wouldn't be a construction system that
optimizers could abuse. You could even simply the Kra'vak situation by
making them one of these sets.

	Just a thought,

	James
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