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Re: Borg ships

From: James Butler <JAMESBUTLER@w...>
Date: Sun, 16 Feb 1997 17:42:24 -0500
Subject: Re: Borg ships

At 08:34 PM 2/16/97 +0000, you wrote:
>James Butler asked:
>
>>	   Hi everyone,
>>  
>>	    I just wanted to ask if anyone has any stats for Borg ships
>(either
>>  in Full Thrust terms or not).
>
>I'd put together some stats for one awhile back, but after playtesting
it I
>decided it was WAY too wimpy. Here's v2.0, which I haven't yet tried
out. 
>
>Enjoy,
>Scott
>
>-----------------------------------------------------------
>
>BORG CUBE
>Mass: 600
>Damage Points: 300
>Thrust: 4
>Warp Drive (FTL)
>Fire Cons: 13
>Ablative Shields (F)  200 points
>Ablative Shields (P)  200 points
>Ablative Shields (S)  200 points
>Ablative Shields (Aft)  200 points
>5 x AA-Batteries (F)
>5 x AA-Batteries (P)
>5 x AA-Batteries (S)
>5 x AA-Batteries (Aft)
>4 x Quantum Torpedoes (F)
>4 x Quantum Torpedoes (P)
>4 x Quantum Torpedoes (S)
>4 x Quantum Torpedoes (Aft)
>3 x Class A Tractor Beams
>2 x Superior Sensors
>20 x Damage Control Parties
>3 x Transporters
>Cost: 10175
>
>
>Notes:
>
>"Ablative shields" is from my Star Trek rules. Basically they act more
like
>armor, ie -- they get shot away little by little. Each face has 200
points of
>shielding.
>
>Borg AA-Bateries have no burnout roll.
>
>"Quantum torpedoes" act like regular pulse torps but do 2d6, and have a
6"
>longer range with +1 to hit at each range bracket.
>
>I gave it lots of extra damage control parties to simulate the Borg's
>regenerative ability.
>
>

	Thanks for the stats, they are utterly terrifying... Of course,
being as they are stats for a Borg cube, how could they be anything
less...

	James
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	Battlecruiser INTREPID, CORMORANT-class
	Captain James L. Butler III, Commanding
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