Re: Still Lousy After All These Years
From: Binhan Lin <Binhan.Lin@U...>
Date: Wed, 29 Jan 1997 20:15:39 -0500
Subject: Re: Still Lousy After All These Years
> bolton.ac.uk!owner-ftgzg-l wrote:
> > Well, I'm bummed. Last night I had proven my own tactical
> > incpmpetence regarding FT. It is FT night at my local game store,
and
> > since it had been a month since I played a game I decided to go. I
got
> > there at 7PM and stayed till about 10:30PM, and in that time frame,
I
> > found out just how bad I am at this game.
>
> [MUNCH]
>
> > In the end both my destroyers got dusted and my CA and BC died
an
> > undignified death. I had to leave early in order to get to bed at a
> > reasonable hour. I only killed a couple of dinky ships that were
> > swarming me. Other than that, I barely scored a point of damage.
Maybe
> > the problem isn't with me, but the people I game with. These people
take
> > 4000 points and make monster ships that can total my largest ship
> > (usually a SDN) in a single beam salvo. (Don't ask me what our
Kra'Vak
> > player fields! 10 "3" railguns and 15 scatterpacks!)
>
It's not your tactics that are wrong, it's the strategy. It's apparent
that your opponents have decided that mega-ships are the order of the
day
and have tried to keep it that way. Since they have banned fighters two
solutions are: micro torpedo boat fleet or massive missile fleet. It
sounds as if their designs are built to battle few numbers of mega
ships,
throwing a fleet of 100-150 micro torpedoe boats of having a couple of
dozen missiles slam into a mega hulk can really turn people off mega
ships. Most people don't both putting lots of extra fire controls in
their superships, leaving them vulnerable to swarms of mini-ships since
a
standard capital ship only has three fire controls. Secondly, if they
have banned fignters, no one will have taken ADAF'S OR PDAF'S leaving
them bare of anti-missile defense. By using weapons that avoid shields
you can bypass one of the advantages of superships, beings able to take
large amounts of damage at low levels until a threshold check is needed,
now oyu can damage them at a rapid pace. If you average the damage from
a missile (7 points) few ships will be able to stand more than 4 or five
before taking major threshold checks, and with that many systems, it
won't be pretty. I suspect that that game after you try this with
missiles, missles will mysteriosly be banned.
--Binhan