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RE: Realistic movement thoughts

From: "Aden Steinke" <Aden_Steinke@u...>
Date: Thu, 23 Jan 1997 19:51:28 -0500
Subject: RE: Realistic movement thoughts

hmmm

sam says...

>Having drives use reaction mass (and assuming it takes up a
>significant portion of the ships mass when fully 'fueled'), means
>the ship's acceleration will change over the course of the battle,
>as their mass drops. This is easy enough to model (with almost no
>slow down of play), but adds some maths to the initial design stage
>(merely a few simple logarithms).

but this would only be true if the amount of reaction mass consumed
during an
action is significant as well as being a significant portion of the
ships
mass, depending on the acceleration applied to it the amount of mass
ejected
may be trivial.

aden

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