Re: To Dice or Not to Dice...
From: hosford.donald@e... (hosford.donald)
Date: Sat, 11 Jan 1997 18:31:58 -0500
Subject: Re: To Dice or Not to Dice...
At 02:45 PM 1/10/97 -0600, you wrote:
>Hello Everyone:
> I wanted to bring up a question of game mechanics. I am working
on my
>own space combat game and I am considering the combat rules mechanics.
>Recently a bunch of wargames and RPGs have come out using a diceless
>format. I was wondering if there are any advantages/problems to this
>kind of system?
>
>Later,
>Mark S.
In my experience, WarpWar is a diceless system. It is a variation of
Rock,
Paper,
Sissors. This limits what you can do, unless you have something else in
mind.
Donald Hosford
--
Registered ICC User
check out http://www.usefulware.com