Re: Ion Cannons
From: "Mark A. Siefert" <cthulhu@c...>
Date: Mon, 30 Dec 1996 19:06:24 -0500
Subject: Re: Ion Cannons
> Seasons Greetings all;
And a Happy New Year to you, Sir.
> With the impending release of the Star Wars Trilogy Special Editions
> release dates of 1/31 for SW, 2/21 for TESB, and 3/7 for RotJ) it is
> to dust-off the FT-Star Wars conversions.
Good thinking. After my B5 Wars playtesting I'm going to be
out until the new episodes come out next month. (I'm especially looking
forward to "Into the Fire." I hear it's going to be a CGI blowout.) I
could use a short vacation from Shadows, Minbari and Narns (Oh my!) and
go back to Jedi-land.
> Comments? Questions? Nasty remarks? Should screens reduce hits like
Well according to the ST RPG, shields can't stop a ion cannon
So I think your safe.
> This version of Ion Cannons is kinda like an EMP missile and close to
> alternate weapon for the Sa'Vasku that I saw in this list's archives
> had already worked most of this out before I saw the Sa'Vasku
I was thinking of some Ion cannon rules that mimicked a beam
the EMP missile. I not to fond of the needle beam version of the ion
cannon because it lacks the punch that we see in the movies (Remember
the Hoth Ion Cannon Vs. the Star Destoyer?) It looks like you beat me
to the punch. Oh well, I like `em anyway. I'll try them out ASAP.